Penny O'Hara

Closest thing to a detective Crossroads Station has.

Description:
Ability Scores

STR 10 +0
DEX 17 +3
CON 14 +2
INT 12 +1
WIS 13 +1
CHA 14 +1

Defense

AC: 16, touch 14, flat-footed 12 [Armor: 2, Dex: 3, Dodge: 1]
HP: 36 (4d10, rolled average)
Fort + 5, Ref + 6, Will + 4 (Saves + 3 /+ 3/ +1 Base, Iron Will)

Offense

Speed 30 ft (note: not slowed by high gravity)
Melee: +2
Ranged: +5

Weapon Damage Critical Damage Type Range Increment Rate of Fire Magazine Size Weight
Falcon .45 2d6 20 Ballistic 40 S,A 20 Box Medium 2.5 lbs
Fists 1d6 20 Nonlethal Note: +1 Bonus
Statistics

Effective Level 4 (9904 XP) (bought +1 CHA 9504 +400)
BAB +2
Feats CDE Gravity Adaptation, Combat Reflexes, Dodge, Brawl
Class Abilities Nonlethal Force, Close Combat Shot
Skills Acrobatics +1, Bluff +5, Climb +4, Computer Use +1, Diplomacy +7, Disable Device +2, Escape Artist +5, Gather Information +7, Jump +2, Perception +3, Search +7, Sense Motive +7, Sleight of Hand +1, Stealth +3

Inventory

Leather Jacket w/ Kevlar Panels
Lockpicks
Falcon .45
Brass Knuckles
Stun Gun
Personal Communications Device
Notepad
Pen
Grapple
50 ft. Duracord

Bio:

Lives on Crossroads Station and has for over three years. Is one of the few cops in the city. Has a noted predilection/weakness for Cairdeil-Eile, and is often found on their decks in her off hours. Known to be one of the best investigators on the combined military/police force, and often acts as much more of a cop than military personnel.

Penny O'Hara

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